Use backtick code blocks for syntax highlighting

This commit is contained in:
James Gregory 2013-12-31 11:38:48 +11:00
commit f658bfbb40
203 changed files with 26546 additions and 25801 deletions

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@ -74,10 +74,12 @@ way back in Chapter 24.) So, for example, if write mode 3 is enabled and
the Set/Reset register is set to 1 (blue), then the following sequence
of operations:
mov dx,0a000h
mov es,dx
mov al,es:[0]
mov byte ptr es:[0],0f0h
```nasm
mov dx,0a000h
mov es,dx
mov al,es:[0]
mov byte ptr es:[0],0f0h
```
will change the first 4 pixels on the screen (the left nibble of the
byte at offset 0 in display memory) to blue, and will leave the next 4
@ -88,10 +90,12 @@ display memory is not particularly efficient on some processors. In
Listing 44.2, I instead use **XCHG**, which reads and then writes a
memory location in a single operation, as in:
mov dx,0a000h
mov es,dx
mov al,0f0h
xchg es:[0],al
```nasm
mov dx,0a000h
mov es,dx
mov al,0f0h
xchg es:[0],al
```
Again, the actual value that's read is irrelevant. In general, the
**XCHG** approach is more compact than two **MOV**s, and is faster on
@ -103,9 +107,11 @@ information in display memory at that byte needs to be preserved; a
simple write of 0FFH (to draw all bits) will set all 8 pixels to the
set/reset color:
mov dx,0a000h
mov es,dx
mov byte ptr es:[di],0ffh
```nasm
mov dx,0a000h
mov es,dx
mov byte ptr es:[di],0ffh
```
> ![](images/i.jpg)
> If you're familiar with VGA programming, you're no doubt aware that