Remove extra heading ids and aligns
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5 changed files with 16 additions and 16 deletions
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@ -265,7 +265,7 @@ even human figures). Just map the desired texture onto the underlying
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polygonal framework of an object, and let double-DDA texture mapping do
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the rest.
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#### Fast Texture Mapping {#Heading7 align="center"}
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#### Fast Texture Mapping
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Of course, there's a problem with mapping a texture across many
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polygons: Texture mapping is slow. If you run DEMO1 and move the ball up
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