Remove extra heading ids and aligns
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@ -965,7 +965,7 @@ There are other sorts of shading components, including transparency and
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atmospheric effects, but the ambient and diffuse-shading components are
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all we're going to deal with in X-Sharp.
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#### Ambient Shading {#Heading5 align="center"}
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#### Ambient Shading
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The basic model for both ambient and diffuse shading is a simple one.
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Each surface has a reflectivity between 0 and 1, where 0 means all light
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@ -988,7 +988,7 @@ available palette of colors; I'll do that in the next chapter. Ambient
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shading isn't the whole shading picture, though. In fact, scenes tend to
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look pretty bland without diffuse shading.
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#### Diffuse Shading {#Heading6 align="center"}
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#### Diffuse Shading
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Diffuse shading is more complicated than ambient shading, because the
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effective intensity of directed light falling on a surface depends on
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