Remove extra heading ids and aligns

This commit is contained in:
James Gregory 2014-01-11 17:30:13 +11:00
commit f44993cec5
5 changed files with 16 additions and 16 deletions

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@ -965,7 +965,7 @@ There are other sorts of shading components, including transparency and
atmospheric effects, but the ambient and diffuse-shading components are
all we're going to deal with in X-Sharp.
#### Ambient Shading {#Heading5 align="center"}
#### Ambient Shading
The basic model for both ambient and diffuse shading is a simple one.
Each surface has a reflectivity between 0 and 1, where 0 means all light
@ -988,7 +988,7 @@ available palette of colors; I'll do that in the next chapter. Ambient
shading isn't the whole shading picture, though. In fact, scenes tend to
look pretty bland without diffuse shading.
#### Diffuse Shading {#Heading6 align="center"}
#### Diffuse Shading
Diffuse shading is more complicated than ambient shading, because the
effective intensity of directed light falling on a surface depends on