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[Previous](70-06.html) [Table of Contents](index.html) [Next](70-08.html)
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#### GLQuake {#Heading17}
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The second (and, according to current plans, last) port of Quake to a
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modem, by reducing actual and perceived latency. Before I discuss
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QuakeWorld, however, I should discuss the evolution of Quake's
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multiplayer code.
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------------------------ --------------------------------- --------------------
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[Previous](70-06.html) [Table of Contents](index.html) [Next](70-08.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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