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[Previous](70-05.html) [Table of Contents](index.html) [Next](70-07.html)
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#### The Subdivision Rasterizer {#Heading12}
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This rasterizer, which we call the *subdivision rasterizer*, first draws
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@ -128,11 +124,3 @@ alpha lighting for hardware accelerators depends on a game's needs, and
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it seems most likely that the two approaches will be mixed together,
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with surface caching used for special surfaces, and two-pass alpha
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lighting used for most drawing.
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------------------------ --------------------------------- --------------------
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[Previous](70-05.html) [Table of Contents](index.html) [Next](70-07.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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