Remove navigation and footer from each page

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James Gregory 2013-12-30 20:26:41 +11:00
commit efd73dca38
362 changed files with 80 additions and 4419 deletions

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@ -1,7 +1,3 @@
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[Previous](70-03.html) [Table of Contents](index.html) [Next](70-05.html)
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The edge list is an atypical technology for John; it's an extra stage in
the engine, it's complex, and it doesn't scale well. A Quake level might
have a maximum of 500 potentially drawable polygons that get placed into
@ -125,11 +121,3 @@ rasterizer is both subpixel and subtexel correct, Quake worlds are
visually very solid and stable. This was an important design goal from
the start, both as a point of technical pride and because it greatly
improves the player's sense of immersion.
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[Previous](70-03.html) [Table of Contents](index.html) [Next](70-05.html)
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* * * * *
Graphics Programming Black Book © 2001 Michael Abrash