Remove navigation and footer from each page
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------------------------ --------------------------------- --------------------
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[Previous](70-03.html) [Table of Contents](index.html) [Next](70-05.html)
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------------------------ --------------------------------- --------------------
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The edge list is an atypical technology for John; it's an extra stage in
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the engine, it's complex, and it doesn't scale well. A Quake level might
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have a maximum of 500 potentially drawable polygons that get placed into
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@ -125,11 +121,3 @@ rasterizer is both subpixel and subtexel correct, Quake worlds are
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visually very solid and stable. This was an important design goal from
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the start, both as a point of technical pride and because it greatly
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improves the player's sense of immersion.
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------------------------ --------------------------------- --------------------
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[Previous](70-03.html) [Table of Contents](index.html) [Next](70-05.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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