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[Previous](70-02.html) [Table of Contents](index.html) [Next](70-04.html)
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### Passages: The Last-Minute Change that Didn't Happen {#Heading4}
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Earlier, I mentioned that we almost changed 3-D engines again in the
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 *A corollary is that best case performance can be seductively misleading; it's a great feeling to see a scene running at 30 or even 60 frames per second, but if the bulk of the game runs at 15 fps, those best cases are just going to make the rest of the game look worse.*
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[Previous](70-02.html) [Table of Contents](index.html) [Next](70-04.html)
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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