Remove navigation and footer from each page
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70-02.md
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70-02.md
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@ -1,7 +1,3 @@
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------------------------ --------------------------------- --------------------
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[Previous](70-01.html) [Table of Contents](index.html) [Next](70-03.html)
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------------------------ --------------------------------- --------------------
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Getting proper front-to-back drawing order is a little more complicated
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with polygons on nodes. As we walk the BSP tree front-to-back, in each
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leaf we mark the polygons that are at least partially in that leaf, and
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@ -103,11 +99,3 @@ map, a sampling of light values on a 16-texel grid. In Quake 2,
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radiosity lighting—a considerably more expensive process, but one that
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produces highly realistic lighting—is performed, but I'll save that for
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later.
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------------------------ --------------------------------- --------------------
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[Previous](70-01.html) [Table of Contents](index.html) [Next](70-03.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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