Remove navigation and footer from each page
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69-03.md
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69-03.md
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@ -1,7 +1,3 @@
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------------------------ --------------------------------- --------------------
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[Previous](69-02.html) [Table of Contents](index.html) [Next](69-04.html)
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------------------------ --------------------------------- --------------------
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Triangle models are stored quite differently from the world itself. Each
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model consists of front and back skins stretched around a triangle mesh,
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and contains a full set of vertex coordinates for each animation frame,
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@ -121,11 +117,3 @@ First, all vertices in the model are drawn. Ideally, only the vertices
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on the visible side of the model would be drawn, but determining which
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vertices those are would take time, and the occasional error from a
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visible back vertex is lost in the noise.
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------------------------ --------------------------------- --------------------
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[Previous](69-02.html) [Table of Contents](index.html) [Next](69-04.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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