Remove navigation and footer from each page
This commit is contained in:
parent
18011c595a
commit
efd73dca38
362 changed files with 80 additions and 4419 deletions
12
68-03.md
12
68-03.md
|
|
@ -1,7 +1,3 @@
|
|||
------------------------ --------------------------------- --------------------
|
||||
[Previous](68-02.html) [Table of Contents](index.html) [Next](68-04.html)
|
||||
------------------------ --------------------------------- --------------------
|
||||
|
||||
Quake's approach, which I'll call surface-based lighting, preprocesses
|
||||
differently, and adds an extra rendering step. During off-line
|
||||
preprocessing, a grid, called a light map, is calculated for each
|
||||
|
|
@ -113,11 +109,3 @@ surface, the speed of the surface-caching approach is somewhat slower
|
|||
than Gouraud shading, but generally surface caching provides equal or
|
||||
better performance, so once surface caching was implemented in Quake,
|
||||
performance was no longer a problem—but size became a concern.
|
||||
|
||||
------------------------ --------------------------------- --------------------
|
||||
[Previous](68-02.html) [Table of Contents](index.html) [Next](68-04.html)
|
||||
------------------------ --------------------------------- --------------------
|
||||
|
||||
* * * * *
|
||||
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
|
|
|
|||
Loading…
Reference in a new issue