Remove navigation and footer from each page
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68-02.md
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68-02.md
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------------------------ --------------------------------- --------------------
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[Previous](68-01.html) [Table of Contents](index.html) [Next](68-03.html)
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------------------------ --------------------------------- --------------------
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A primary problem with Gouraud shading is that it requires the vertices
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used for world geometry to serve as lighting sample points as well, even
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though there isn't necessarily a close relationship between lighting and
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@ -137,11 +133,3 @@ polygons are added to support additional lighting detail as needed, and
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lighting values are calculated at the vertices of all polygons. At
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runtime, the lighting values are modified if dynamic lighting is
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required, and then the polygons are drawn with Gouraud shading.
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------------------------ --------------------------------- --------------------
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[Previous](68-01.html) [Table of Contents](index.html) [Next](68-03.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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