Remove navigation and footer from each page
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66-04.md
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66-04.md
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@ -1,7 +1,3 @@
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------------------------ --------------------------------- --------------------
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[Previous](66-03.html) [Table of Contents](index.html) [Next](67-01.html)
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------------------------ --------------------------------- --------------------
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The obvious way to get a 1/z value at any arbitrary point on a polygon
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is to calculate 1/z at the vertices, interpolate it down both edges of
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the polygon, and interpolate between the edges to get the value at the
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@ -94,11 +90,3 @@ graphics engines as often as they play Elvis on the ‘50s oldies stations
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(but, one would hope, with more aesthetically pleasing results!) and no
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doubt we'll be considering the alternatives right up until the day we
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ship.
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------------------------ --------------------------------- --------------------
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[Previous](66-03.html) [Table of Contents](index.html) [Next](67-01.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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