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[Previous](65-04.html) [Table of Contents](index.html) [Next](66-02.html)
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------------------------ --------------------------------- --------------------
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Chapter 66\
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Quake's Hidden-Surface Removal {#Heading1}
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-------------------------------
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@ -120,11 +116,3 @@ moving objects. For the rest of this chapter, I'm going to talk about
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the other part of the drawing equation; that is, how to draw the world
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itself, where the entire world is stored as a single BSP tree and never
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moves.
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------------------------ --------------------------------- --------------------
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[Previous](65-04.html) [Table of Contents](index.html) [Next](66-02.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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