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------------------------ --------------------------------- --------------------
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[Previous](63-04.html) [Table of Contents](index.html) [Next](64-02.html)
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------------------------ --------------------------------- --------------------
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Chapter 64\
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Quake's Visible-Surface Determination {#Heading1}
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--------------------------------------
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@ -104,11 +100,3 @@ PC 3-D over the next few years, as 3-D worlds become increasingly
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detailed. Already, a good-sized Quake level contains on the order of
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10,000 polygons, about three times as many polygons as a comparable DOOM
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level.
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------------------------ --------------------------------- --------------------
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[Previous](63-04.html) [Table of Contents](index.html) [Next](64-02.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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