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63-01.md
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63-01.md
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------------------------ --------------------------------- --------------------
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[Previous](62-04.html) [Table of Contents](index.html) [Next](63-02.html)
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Chapter 63\
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Floating-Point for Real-Time 3-D {#Heading1}
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---------------------------------
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@ -139,11 +135,3 @@ instructions. FLD takes 1 cycle; the value is pushed onto the FP stack
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and ready for use on the next cycle. FST takes 2 cycles, although when
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storing to memory, there's a potential extra cycle that can be lost, as
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I'll describe shortly.
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------------------------ --------------------------------- --------------------
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[Previous](62-04.html) [Table of Contents](index.html) [Next](63-02.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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