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[Previous](52-07.html) [Table of Contents](index.html) [Next](53-01.html)
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The keys to the performance increase manifested in this chapter's code
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are three. The first key is fixed-point arithmetic. In the previous two
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chapters, we worked with floating-point coordinates and transformation
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@ -89,11 +85,3 @@ I'll provide that shortly.
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Regardless, with this chapter we have made the critical jump to a usable
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level of performance and a serviceable general-purpose framework. From
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here on out, it's the fun stuff.
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------------------------ --------------------------------- --------------------
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[Previous](52-07.html) [Table of Contents](index.html) [Next](53-01.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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