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[Previous](26-02.html) [Table of Contents](index.html) [Next](27-01.html)
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------------------------ --------------------------------- --------------------
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The key to understanding Listing 26.1 is understanding the effect of
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ANDing the rotated CPU data with the contents of the Bit Mask register.
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The CPU data is the pattern for the character to be drawn, with bits
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@ -435,11 +431,3 @@ immediate interest, and, in general, I highly recommend doing exactly
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that, since IBM (or clone manufacturers) may well someday use some of
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those reserved bits or change the meanings of some of the bits that are
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currently in use.
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------------------------ --------------------------------- --------------------
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[Previous](26-02.html) [Table of Contents](index.html) [Next](27-01.html)
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------------------------ --------------------------------- --------------------
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* * * * *
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Graphics Programming Black Book © 2001 Michael Abrash
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