Remove colour attributes from body and strip most of the font tags out
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362 changed files with 1632 additions and 1706 deletions
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@ -24,7 +24,7 @@
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<!--CHAPTER=58//-->
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<!--PAGES=1091-1093//-->
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
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<!--UNASSIGNED2//--></HEAD><body>
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<CENTER>
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<TABLE BORDER>
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@ -82,7 +82,7 @@ SCANOFFSET = SCANOFFSET + SCANWIDTH
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<!-- END CODE //-->
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<P>And there you have it: A five to 10-times speedup of a decent assembly language texture mapper. All it took was some help from my friends, a good, stiff jolt of right-brain thinking, and some solid left-brain polishing—plus the knowledge that such a speedup was possible. Treat every optimization task as if John Miles has just written to inform you that he’s made it faster than your wildest dreams, and you’ll be amazed at what you can do!
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</P>
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<H3><A NAME="Heading8"></A><FONT COLOR="#000077">Texture Mapping Notes</FONT></H3>
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<H3><A NAME="Heading8"></A>Texture Mapping Notes</H3>
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<P>Listing 58.3 contains no 486 pipeline stalls; it has Pentium stalls, but not much can be done for them because of the size prefix on <B>ADD EDX,ECX</B>, which takes 1 cycle to go through the U-pipe, and shuts down the V-pipe for that cycle. Listing 58.4, on the other hand, has been rearranged to eliminate all Pentium stalls save one. When the Y coordinate fractional part carries and ESI advances, the code executes as follows:</P>
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<!-- CODE SNIP //-->
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<PRE>
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@ -112,7 +112,7 @@ ADD EDX,EBP ;cycle 3 V-pipe
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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Graphics Programming Black Book © 2001 Michael Abrash
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</div>
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<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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