Remove colour attributes from body and strip most of the font tags out

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James Gregory 2013-12-30 13:57:02 +11:00
commit c1f88ddb41
362 changed files with 1632 additions and 1706 deletions

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@ -24,7 +24,7 @@
<!--CHAPTER=49//-->
<!--PAGES=929-930//-->
<!--UNASSIGNED1//-->
<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
<!--UNASSIGNED2//--></HEAD><body>
<CENTER>
<TABLE BORDER>
@ -91,7 +91,7 @@ _ShowPage endp
end
</PRE>
<!-- END CODE //-->
<H3><A NAME="Heading8"></A><FONT COLOR="#000077">Works Fast, Looks Great</FONT></H3>
<H3><A NAME="Heading8"></A>Works Fast, Looks Great</H3>
<P>We now end our exploration of Mode X, although we&rsquo;ll use it again shortly for 3-D animation. Mode X admittedly has its complexities; that&rsquo;s why I&rsquo;ve provided a broad and flexible primitive set. Still, so what if it <I>is</I> complex? Take a look at Listing 49.5 in action. That sort of colorful, high-performance animation is worth jumping through a few hoops for; drawing 20, or even 10, fair-sized objects at a rate of 60 Hz, with no flicker, interference, or fringe, is no mean accomplishment, even on a 386.</P>
<P>There&rsquo;s much more we could do with animation in general and with Mode X in particular, but it&rsquo;s time to move on to new challenges. In closing, I&rsquo;d like to point out that all of the VGA&rsquo;s hardware features, including the built-in AND, OR, and XOR functions, are available in Mode X, just as they are in the standard VGA modes. If you understand the VGA&rsquo;s hardware in mode 12H, try applying that knowledge to Mode X; you might be surprised at what you find you can do.</P><P><BR></P>
<CENTER>
@ -106,7 +106,7 @@ _ShowPage endp
<hr width="90%" size="1" noshade>
<div align="center">
<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book &copy; 2001 Michael Abrash</font>
Graphics Programming Black Book &copy; 2001 Michael Abrash
</div>
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