Remove colour attributes from body and strip most of the font tags out
This commit is contained in:
parent
7e957c0bb4
commit
c1f88ddb41
362 changed files with 1632 additions and 1706 deletions
|
|
@ -24,7 +24,7 @@
|
|||
<!--CHAPTER=47//-->
|
||||
<!--PAGES=885-887//-->
|
||||
<!--UNASSIGNED1//-->
|
||||
<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
|
||||
<!--UNASSIGNED2//--></HEAD><body>
|
||||
|
||||
<CENTER>
|
||||
<TABLE BORDER>
|
||||
|
|
@ -36,7 +36,7 @@
|
|||
</TABLE>
|
||||
</CENTER>
|
||||
<P><BR></P>
|
||||
<H3><A NAME="Heading5"></A><FONT COLOR="#000077">Designing from a Mode X Perspective</FONT></H3>
|
||||
<H3><A NAME="Heading5"></A>Designing from a Mode X Perspective</H3>
|
||||
<P>Listing 47.4 shows Mode X rectangle fill code. The plane is selected for each pixel in turn, with drawing cycling from plane 0 to plane 3, then wrapping back to plane 0. This is the sort of code that stems from a write-pixel line of thinking; it reflects not a whit of the unique perspective that Mode X demands, and although it looks reasonably efficient, it is in fact some of the slowest graphics code you will ever see. I’ve provided Listing 47.4 partly for illustrative purposes, but mostly so we’ll have a point of reference for the substantial speed-up that’s possible with code that’s designed from a Mode X perspective.
|
||||
</P>
|
||||
<P><B>LISTING 47.4 L47-4.ASM</B></P>
|
||||
|
|
@ -148,7 +148,7 @@ _FillRectangleX endp
|
|||
|
||||
<hr width="90%" size="1" noshade>
|
||||
<div align="center">
|
||||
<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
|
||||
Graphics Programming Black Book © 2001 Michael Abrash
|
||||
</div>
|
||||
<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
|
||||
<!-- reference_subfoot = footer -->
|
||||
|
|
|
|||
Loading…
Reference in a new issue