Remove colour attributes from body and strip most of the font tags out
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362 changed files with 1632 additions and 1706 deletions
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@ -24,7 +24,7 @@
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<!--CHAPTER=18//-->
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<!--PAGES=351-352//-->
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<!--UNASSIGNED1//-->
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<!--UNASSIGNED2//--></HEAD><BODY LINK=#0000FF ALINK=#000099 VLINK=#0000FF BGCOLOR=#FFFFFF>
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<!--UNASSIGNED2//--></HEAD><body>
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<CENTER>
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<TABLE BORDER>
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@ -36,7 +36,7 @@
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</TABLE>
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</CENTER>
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<P><BR></P>
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<H3><A NAME="Heading4"></A><FONT COLOR="#000077">Table-Driven Magic</FONT></H3>
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<H3><A NAME="Heading4"></A>Table-Driven Magic</H3>
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<P>David Stafford won my first Optimization Challenge by means of a huge look-up table and an incredible state machine driven by that table. The table didn’t cause David’s entry to exceed the line limit because David’s submission included code to generate the table on the fly as part of the build process. David has done himself one better this time with his QLIFE program; not only does his build process generate a 64K table, but it also generates virtually all his code, consisting of 17,000-plus lines of assembly language spanning another 64K. What David has done is write the equivalent of a bitblt compiler for the Game of Life; one might in fact call it a Life compiler. What David’s code generates is still a general-purpose program; it takes arbitrary seed values, and can run for an arbitrary number of generations, so it’s not as if David simply hardwired the instructions to draw each successive screen. However, it’s a general-purpose program that is exquisitely tailored to the task it needs to perform.
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</P>
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<P>All the pieces of QLIFE are shown in Listings 18.1 through 18.5, as follows: Listing 18.1 is BUILD.BAT, the batch file used to build QLIFE; Listing 18.2 is LCOMP.C, the program used to generate the assembler code and data file QLIFE.ASM; Listing 18.3 is MAIN.C, the main program for QLIFE; Listing 18.4 is VIDEO.C, the video-related functions, and Listing 18.5 is LIFE.H, the header file. The following sidebar contains David’s build instructions, exactly as he wrote them. I certainly won’t have room to discuss all the marvelous intricacies of David’s code; I suggest you look over these listings until you understand them thoroughly (it took me a day to pick them apart) because there’s a lot of neat stuff in there, and it’s an approach to performance programming that operates at a more efficient, tightly integrated level than you may ever see again. One hint: It helps a <I>lot</I> to build and run LCOMP.C, redirect its output to QLIFE.ASM, and look at the assembly code in that file. This code is the entirety of David’s generation engine, and it’s almost impossible to visualize its operation without actually seeing it.</P>
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@ -83,7 +83,7 @@
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<hr width="90%" size="1" noshade>
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<div align="center">
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<font face="Verdana,sans-serif" size="1">Graphics Programming Black Book © 2001 Michael Abrash</font>
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Graphics Programming Black Book © 2001 Michael Abrash
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</div>
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<!-- all of the reference materials (books) have the footer and subfoot reveresed -->
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<!-- reference_subfoot = footer -->
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