Change HTML4 entities to HTML5
< to < > to > & to &
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105 changed files with 1117 additions and 1117 deletions
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@ -43,7 +43,7 @@
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; rather than a horizontal scanline. Maxed-out 32-bit version.
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;
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; At this point:
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; EAX = sum of integral X & Y source pointer advances
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; EAX = sum of integral X & Y source pointer advances
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; ECX = source pointer increment to advance one in Y
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; EDX = fractional source texture Y coordinate in lower
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; 15 bits of DX, fractional source texture X coord
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@ -62,7 +62,7 @@ SCANOFFSET=0
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add edx,ebp ;advance frac Y in DX,
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; frac X in high word of EDX
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adc esi,eax ;advance source pointer by integral
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; X & Y amount, also accounting for
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; X & Y amount, also accounting for
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; carry from X fractional addition
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mov [edi+SCANOFFSET],bl ;set screen pixel
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; (located here to avoid 486
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