Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -43,7 +43,7 @@
; rather than a horizontal scanline. Maxed-out 32-bit version.
;
; At this point:
; EAX = sum of integral X &amp Y source pointer advances
; EAX = sum of integral X & Y source pointer advances
; ECX = source pointer increment to advance one in Y
; EDX = fractional source texture Y coordinate in lower
; 15 bits of DX, fractional source texture X coord
@ -62,7 +62,7 @@ SCANOFFSET=0
add edx,ebp ;advance frac Y in DX,
; frac X in high word of EDX
adc esi,eax ;advance source pointer by integral
; X &amp Y amount, also accounting for
; X & Y amount, also accounting for
; carry from X fractional addition
mov [edi+SCANOFFSET],bl ;set screen pixel
; (located here to avoid 486