Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -41,7 +41,7 @@
<PRE>
/* Routines to perform incremental rotations around the three axes. */
#include &ltmath.h&gt
#include &lt;math.h&gt;
#include &ldquo;polygon.h&rdquo;
/* Concatenate a rotation by Angle around the X axis to transformation in
@ -141,7 +141,7 @@ void XformVec(Xform WorkingXform, Fixedpoint *SourceVec,
{
int i;
for (i=0; i&lt3; i++)
for (i=0; i&lt;3; i++)
DestVec[i] = FixedMul(WorkingXform[i][0], SourceVec[0]) +
FixedMul(WorkingXform[i][1], SourceVec[1]) +
FixedMul(WorkingXform[i][2], SourceVec[2]) +
@ -157,8 +157,8 @@ void ConcatXforms(Xform SourceXform1, Xform SourceXform2,
{
int i, j;
for (i=0; i&lt3; i++) {
for (j=0; j&lt4; j++)
for (i=0; i&lt;3; i++) {
for (j=0; j&lt;4; j++)
DestXform[i][j] =
FixedMul(SourceXform1[i][0], SourceXform2[0][j]) +
FixedMul(SourceXform1[i][1], SourceXform2[1][j]) +
@ -189,10 +189,10 @@ void InitializeFixedPoint()
{
int i, j;
for (i=0; i&lt3; i++)
for (j=0; j&lt4; j++)
for (i=0; i&lt;3; i++)
for (j=0; j&lt;4; j++)
WorldViewXform[i][j] = INT_TO_FIXED(IntWorldViewXform[i][j]);
for (i=0; i&ltNUM_CUBE_VERTS; i++) {
for (i=0; i&lt;NUM_CUBE_VERTS; i++) {
CubeVerts[i].X = INT_TO_FIXED(IntCubeVerts[i].X);
CubeVerts[i].Y = INT_TO_FIXED(IntCubeVerts[i].Y);
CubeVerts[i].Z = INT_TO_FIXED(IntCubeVerts[i].Z);