Change HTML4 entities to HTML5
< to < > to > & to &
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105 changed files with 1117 additions and 1117 deletions
14
52-03.html
14
52-03.html
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@ -41,7 +41,7 @@
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<PRE>
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/* Routines to perform incremental rotations around the three axes. */
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#include <math.h>
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#include <math.h>
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#include “polygon.h”
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/* Concatenate a rotation by Angle around the X axis to transformation in
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@ -141,7 +141,7 @@ void XformVec(Xform WorkingXform, Fixedpoint *SourceVec,
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{
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int i;
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for (i=0; i<3; i++)
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for (i=0; i<3; i++)
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DestVec[i] = FixedMul(WorkingXform[i][0], SourceVec[0]) +
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FixedMul(WorkingXform[i][1], SourceVec[1]) +
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FixedMul(WorkingXform[i][2], SourceVec[2]) +
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@ -157,8 +157,8 @@ void ConcatXforms(Xform SourceXform1, Xform SourceXform2,
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{
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int i, j;
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for (i=0; i<3; i++) {
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for (j=0; j<4; j++)
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for (i=0; i<3; i++) {
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for (j=0; j<4; j++)
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DestXform[i][j] =
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FixedMul(SourceXform1[i][0], SourceXform2[0][j]) +
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FixedMul(SourceXform1[i][1], SourceXform2[1][j]) +
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@ -189,10 +189,10 @@ void InitializeFixedPoint()
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{
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int i, j;
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for (i=0; i<3; i++)
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for (j=0; j<4; j++)
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for (i=0; i<3; i++)
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for (j=0; j<4; j++)
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WorldViewXform[i][j] = INT_TO_FIXED(IntWorldViewXform[i][j]);
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for (i=0; i<NUM_CUBE_VERTS; i++) {
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for (i=0; i<NUM_CUBE_VERTS; i++) {
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CubeVerts[i].X = INT_TO_FIXED(IntCubeVerts[i].X);
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CubeVerts[i].Y = INT_TO_FIXED(IntCubeVerts[i].Y);
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CubeVerts[i].Z = INT_TO_FIXED(IntCubeVerts[i].Z);
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