Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -117,19 +117,19 @@ Data segment word ‘DATA’
Colors db 000h ;background color=black
db 03ch ;plane 0 only=red
db 03ah ;plane 1 only=green
db 03ch ;planes 0&amp1=red (plane 0 priority)
db 03ch ;planes 0&1=red (plane 0 priority)
db 039h ;plane 2 only=blue
db 03ch ;planes 0&amp2=red (plane 0 priority)
db 03ah ;planes 1&amp2=green (plane 1 priority)
db 03ch ;planes 0&amp1&amp2=red (plane 0 priority)
db 03ch ;planes 0&2=red (plane 0 priority)
db 03ah ;planes 1&2=green (plane 1 priority)
db 03ch ;planes 0&1&2=red (plane 0 priority)
db 03fh ;plane 3 only=white
db 03ch ;planes 0&amp3=red (plane 0 priority)
db 03ah ;planes 1&amp3=green (plane 1 priority)
db 03ch ;planes 0&amp1&amp3=red (plane 0 priority)
db 039h ;planes 2&amp3=blue (plane 2 priority)
db 03ch ;planes 0&amp2&amp3=red (plane 0 priority)
db 03ah ;planes 1&amp2&amp3=green (plane 1 priority)
db 03ch ;planes 0&amp1&amp2&amp3=red (plane 0 priority)
db 03ch ;planes 0&3=red (plane 0 priority)
db 03ah ;planes 1&3=green (plane 1 priority)
db 03ch ;planes 0&1&3=red (plane 0 priority)
db 039h ;planes 2&3=blue (plane 2 priority)
db 03ch ;planes 0&2&3=red (plane 0 priority)
db 03ah ;planes 1&2&3=green (plane 1 priority)
db 03ch ;planes 0&1&2&3=red (plane 0 priority)
db 000h ;border color=black
;
; Image of a hollow square.
@ -234,19 +234,19 @@ Diamond label byte
even;word-align for better 286 performance
;
ObjectListlabelObjectStructure
ObjectStructure &lt1,21,Diamond,88,8,80,512,16,0,0,350,RED&gt
ObjectStructure &lt1,15,Square,296,8,112,480,144,0,0,350,RED&gt
ObjectStructure &lt1,23,Diamond,88,8,80,512,256,0,0,350,RED&gt
ObjectStructure &lt1,13,Square,120,0,0,640,144,4,0,280,BLUE&gt
ObjectStructure &lt1,11,Diamond,208,0,0,640,144,4,0,280,BLUE&gt
ObjectStructure &lt1,8,Square,296,0,0,640,144,4,0,288,BLUE&gt
ObjectStructure &lt1,9,Diamond,384,0,0,640,144,4,0,288,BLUE&gt
ObjectStructure &lt1,14,Square,472,0,0,640,144,4,0,280,BLUE&gt
ObjectStructure &lt1,8,Diamond,200,8,0,576,48,6,0,280,GREEN&gt
ObjectStructure &lt1,8,Square,248,8,0,576,96,6,0,280,GREEN&gt
ObjectStructure &lt1,8,Diamond,296,8,0,576,144,6,0,280,GREEN&gt
ObjectStructure &lt1,8,Square,344,8,0,576,192,6,0,280,GREEN&gt
ObjectStructure &lt1,8,Diamond,392,8,0,576,240,6,0,280,GREEN&gt
ObjectStructure <1,21,Diamond,88,8,80,512,16,0,0,350,RED>
ObjectStructure <1,15,Square,296,8,112,480,144,0,0,350,RED>
ObjectStructure <1,23,Diamond,88,8,80,512,256,0,0,350,RED>
ObjectStructure <1,13,Square,120,0,0,640,144,4,0,280,BLUE>
ObjectStructure <1,11,Diamond,208,0,0,640,144,4,0,280,BLUE>
ObjectStructure <1,8,Square,296,0,0,640,144,4,0,288,BLUE>
ObjectStructure <1,9,Diamond,384,0,0,640,144,4,0,288,BLUE>
ObjectStructure <1,14,Square,472,0,0,640,144,4,0,280,BLUE>
ObjectStructure <1,8,Diamond,200,8,0,576,48,6,0,280,GREEN>
ObjectStructure <1,8,Square,248,8,0,576,96,6,0,280,GREEN>
ObjectStructure <1,8,Diamond,296,8,0,576,144,6,0,280,GREEN>
ObjectStructure <1,8,Square,344,8,0,576,192,6,0,280,GREEN>
ObjectStructure <1,8,Diamond,392,8,0,576,240,6,0,280,GREEN>
ObjectListEndlabelObjectStructure
;
Dataends
@ -290,8 +290,8 @@ Start proc near
int 10h ;BIOS video interrupt
;
; Set the palette up to provide bit-plane precedence. If
; planes 0 &amp 1 overlap, the plane 0 color will be shown;
; if planes 1 &amp 2 overlap, the plane 1 color will be
; planes 0 & 1 overlap, the plane 0 color will be shown;
; if planes 1 & 2 overlap, the plane 1 color will be
; shown; and so on.
;
mov ax,(10h shl 8) + 2 ;AH = 10h means
@ -368,7 +368,7 @@ CheckXRightLimit:
neg [bx+XInc] ;yes-reverse
SetNewX:
add cx,[bx+XInc] ;move the X coord
mov [bx+XCoord],cx ; &amp save it
mov [bx+XCoord],cx ; & save it
;
; Advance the Y coordinate, reversing direction if either
; of the Y margins has been reached.
@ -383,7 +383,7 @@ CheckYBottomLimit:
neg [bx+YInc] ;yes-reverse
SetNewY:
add dx,[bx+YInc] ;move the Y coord
mov [bx+YCoord],dx ; &amp save it
mov [bx+YCoord],dx ; & save it
;
; Draw at the new location. Because of the plane select
; above, only one plane will be affected.
@ -417,7 +417,7 @@ CheckKey:
int 16h ;is a key waiting?
jz AnimationLoop ;no
sub ah,ah
int 16h ;yes-clear the key &amp done
int 16h ;yes-clear the key & done
;
; Back to text mode.
;