Change HTML4 entities to HTML5
< to < > to > & to &
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105 changed files with 1117 additions and 1117 deletions
58
43-03.html
58
43-03.html
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@ -117,19 +117,19 @@ Data segment word ‘DATA’
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Colors db 000h ;background color=black
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db 03ch ;plane 0 only=red
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db 03ah ;plane 1 only=green
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db 03ch ;planes 0&1=red (plane 0 priority)
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db 03ch ;planes 0&1=red (plane 0 priority)
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db 039h ;plane 2 only=blue
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db 03ch ;planes 0&2=red (plane 0 priority)
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db 03ah ;planes 1&2=green (plane 1 priority)
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db 03ch ;planes 0&1&2=red (plane 0 priority)
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db 03ch ;planes 0&2=red (plane 0 priority)
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db 03ah ;planes 1&2=green (plane 1 priority)
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db 03ch ;planes 0&1&2=red (plane 0 priority)
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db 03fh ;plane 3 only=white
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db 03ch ;planes 0&3=red (plane 0 priority)
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db 03ah ;planes 1&3=green (plane 1 priority)
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db 03ch ;planes 0&1&3=red (plane 0 priority)
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db 039h ;planes 2&3=blue (plane 2 priority)
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db 03ch ;planes 0&2&3=red (plane 0 priority)
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db 03ah ;planes 1&2&3=green (plane 1 priority)
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db 03ch ;planes 0&1&2&3=red (plane 0 priority)
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db 03ch ;planes 0&3=red (plane 0 priority)
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db 03ah ;planes 1&3=green (plane 1 priority)
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db 03ch ;planes 0&1&3=red (plane 0 priority)
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db 039h ;planes 2&3=blue (plane 2 priority)
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db 03ch ;planes 0&2&3=red (plane 0 priority)
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db 03ah ;planes 1&2&3=green (plane 1 priority)
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db 03ch ;planes 0&1&2&3=red (plane 0 priority)
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db 000h ;border color=black
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;
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; Image of a hollow square.
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@ -234,19 +234,19 @@ Diamond label byte
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even;word-align for better 286 performance
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;
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ObjectListlabelObjectStructure
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ObjectStructure <1,21,Diamond,88,8,80,512,16,0,0,350,RED>
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ObjectStructure <1,15,Square,296,8,112,480,144,0,0,350,RED>
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ObjectStructure <1,23,Diamond,88,8,80,512,256,0,0,350,RED>
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ObjectStructure <1,13,Square,120,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,11,Diamond,208,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,8,Square,296,0,0,640,144,4,0,288,BLUE>
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ObjectStructure <1,9,Diamond,384,0,0,640,144,4,0,288,BLUE>
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ObjectStructure <1,14,Square,472,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,8,Diamond,200,8,0,576,48,6,0,280,GREEN>
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ObjectStructure <1,8,Square,248,8,0,576,96,6,0,280,GREEN>
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ObjectStructure <1,8,Diamond,296,8,0,576,144,6,0,280,GREEN>
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ObjectStructure <1,8,Square,344,8,0,576,192,6,0,280,GREEN>
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ObjectStructure <1,8,Diamond,392,8,0,576,240,6,0,280,GREEN>
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ObjectStructure <1,21,Diamond,88,8,80,512,16,0,0,350,RED>
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ObjectStructure <1,15,Square,296,8,112,480,144,0,0,350,RED>
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ObjectStructure <1,23,Diamond,88,8,80,512,256,0,0,350,RED>
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ObjectStructure <1,13,Square,120,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,11,Diamond,208,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,8,Square,296,0,0,640,144,4,0,288,BLUE>
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ObjectStructure <1,9,Diamond,384,0,0,640,144,4,0,288,BLUE>
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ObjectStructure <1,14,Square,472,0,0,640,144,4,0,280,BLUE>
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ObjectStructure <1,8,Diamond,200,8,0,576,48,6,0,280,GREEN>
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ObjectStructure <1,8,Square,248,8,0,576,96,6,0,280,GREEN>
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ObjectStructure <1,8,Diamond,296,8,0,576,144,6,0,280,GREEN>
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ObjectStructure <1,8,Square,344,8,0,576,192,6,0,280,GREEN>
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ObjectStructure <1,8,Diamond,392,8,0,576,240,6,0,280,GREEN>
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ObjectListEndlabelObjectStructure
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;
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Dataends
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@ -290,8 +290,8 @@ Start proc near
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int 10h ;BIOS video interrupt
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;
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; Set the palette up to provide bit-plane precedence. If
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; planes 0 & 1 overlap, the plane 0 color will be shown;
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; if planes 1 & 2 overlap, the plane 1 color will be
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; planes 0 & 1 overlap, the plane 0 color will be shown;
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; if planes 1 & 2 overlap, the plane 1 color will be
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; shown; and so on.
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;
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mov ax,(10h shl 8) + 2 ;AH = 10h means
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@ -368,7 +368,7 @@ CheckXRightLimit:
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neg [bx+XInc] ;yes-reverse
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SetNewX:
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add cx,[bx+XInc] ;move the X coord
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mov [bx+XCoord],cx ; & save it
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mov [bx+XCoord],cx ; & save it
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;
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; Advance the Y coordinate, reversing direction if either
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; of the Y margins has been reached.
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@ -383,7 +383,7 @@ CheckYBottomLimit:
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neg [bx+YInc] ;yes-reverse
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SetNewY:
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add dx,[bx+YInc] ;move the Y coord
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mov [bx+YCoord],dx ; & save it
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mov [bx+YCoord],dx ; & save it
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;
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; Draw at the new location. Because of the plane select
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; above, only one plane will be affected.
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@ -417,7 +417,7 @@ CheckKey:
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int 16h ;is a key waiting?
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jz AnimationLoop ;no
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sub ah,ah
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int 16h ;yes-clear the key & done
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int 16h ;yes-clear the key & done
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;
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; Back to text mode.
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;
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