Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -79,10 +79,10 @@ void DrawLine(int X0, int Y0, int X1, int Y1, int Color)
/* Draw all pixels between the first and last */
do {
ErrorAcc += ErrorAdj; /* calculate error for this pixel */
if (ErrorAcc &amp ~0xFFFFL) {
if (ErrorAcc & ~0xFFFFL) {
/* The error accumulator turned over, so advance the X coord */
X0 += XDir;
ErrorAcc &amp= 0xFFFFL; /* clear integer part of result */
ErrorAcc &= 0xFFFFL; /* clear integer part of result */
}
Y0++; /* Y-major, so always advance Y */
DrawPixel(X0, Y0, Color);
@ -96,10 +96,10 @@ void DrawLine(int X0, int Y0, int X1, int Y1, int Color)
/* Draw all remaining pixels */
do {
ErrorAcc += ErrorAdj; /* calculate error for this pixel */
if (ErrorAcc &amp ~0xFFFFL) {
if (ErrorAcc & ~0xFFFFL) {
/* The error accumulator turned over, so advance the Y coord */
Y0++;
ErrorAcc &amp= 0xFFFFL; /* clear integer part of result */
ErrorAcc &= 0xFFFFL; /* clear integer part of result */
}
X0 += XDir; /* X-major, so always advance X */
DrawPixel(X0, Y0, Color);
@ -149,7 +149,7 @@ void SetMode()
/* Set to 640x480 256-color graphics mode */
regset.x.ax = 0x002E;
int86(0x10, &ampregset, &ampregset);
int86(0x10, &regset, &regset);
}
</PRE>
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