Change HTML4 entities to HTML5
< to < > to > & to &
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105 changed files with 1117 additions and 1117 deletions
10
42-04.html
10
42-04.html
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@ -79,10 +79,10 @@ void DrawLine(int X0, int Y0, int X1, int Y1, int Color)
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/* Draw all pixels between the first and last */
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do {
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ErrorAcc += ErrorAdj; /* calculate error for this pixel */
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if (ErrorAcc & ~0xFFFFL) {
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if (ErrorAcc & ~0xFFFFL) {
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/* The error accumulator turned over, so advance the X coord */
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X0 += XDir;
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ErrorAcc &= 0xFFFFL; /* clear integer part of result */
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ErrorAcc &= 0xFFFFL; /* clear integer part of result */
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}
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Y0++; /* Y-major, so always advance Y */
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DrawPixel(X0, Y0, Color);
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@ -96,10 +96,10 @@ void DrawLine(int X0, int Y0, int X1, int Y1, int Color)
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/* Draw all remaining pixels */
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do {
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ErrorAcc += ErrorAdj; /* calculate error for this pixel */
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if (ErrorAcc & ~0xFFFFL) {
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if (ErrorAcc & ~0xFFFFL) {
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/* The error accumulator turned over, so advance the Y coord */
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Y0++;
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ErrorAcc &= 0xFFFFL; /* clear integer part of result */
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ErrorAcc &= 0xFFFFL; /* clear integer part of result */
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}
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X0 += XDir; /* X-major, so always advance X */
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DrawPixel(X0, Y0, Color);
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@ -149,7 +149,7 @@ void SetMode()
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/* Set to 640x480 256-color graphics mode */
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regset.x.ax = 0x002E;
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int86(0x10, &regset, &regset);
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int86(0x10, &regset, &regset);
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}
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</PRE>
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<!-- END CODE //-->
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