Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -54,27 +54,27 @@
<TD VALIGN="TOP" ALIGN="LEFT">11.69
<TD VALIGN="TOP" ALIGN="LEFT">5.80 seconds<BR>(50% of total)
<TD VALIGN="TOP" ALIGN="LEFT">5.86<BR>(50%)
<TD VALIGN="TOP" ALIGN="LEFT">0.03<BR>(&lt1%)
<TD VALIGN="TOP" ALIGN="LEFT">0.03<BR>(&lt;1%)
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">C floating point scan/memset drawing (Listing 39.1, compact model)
<TD VALIGN="TOP" ALIGN="LEFT">6.64
<TD VALIGN="TOP" ALIGN="LEFT">0.49<BR>(7%)
<TD VALIGN="TOP" ALIGN="LEFT">6.11<BR>(92%)
<TD VALIGN="TOP" ALIGN="LEFT">0.04<BR>(&lt1%)
<TD VALIGN="TOP" ALIGN="LEFT">0.04<BR>(&lt;1%)
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/memset drawing (Listing 39.1 &amp Listing 39.2, compact model)
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/memset drawing (Listing 39.1 &amp; Listing 39.2, compact model)
<TD VALIGN="TOP" ALIGN="LEFT">0.60
<TD VALIGN="TOP" ALIGN="LEFT">0.49<BR>(82%)
<TD VALIGN="TOP" ALIGN="LEFT">0.07<BR>(12%)
<TD VALIGN="TOP" ALIGN="LEFT">0.04<BR>(7%)
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/ASM drawing (Listing 39.2 &amp Listing 39.3, small model)
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/ASM drawing (Listing 39.2 &amp; Listing 39.3, small model)
<TD VALIGN="TOP" ALIGN="LEFT">0.45
<TD VALIGN="TOP" ALIGN="LEFT">0.36<BR>(80%)
<TD VALIGN="TOP" ALIGN="LEFT">0.06<BR>(13%)
<TD VALIGN="TOP" ALIGN="LEFT">0.03<BR>(7%)
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">ASM integer scan/ASM drawing (Listing 40.3 &amp Listing 40.4,small model)
<TD VALIGN="TOP" ALIGN="LEFT">ASM integer scan/ASM drawing (Listing 40.3 &amp; Listing 40.4,small model)
<TD VALIGN="TOP" ALIGN="LEFT">0.42
<TD VALIGN="TOP" ALIGN="LEFT">0.36<BR>(86%)
<TD VALIGN="TOP" ALIGN="LEFT">0.03<BR>(7%)
@ -82,13 +82,13 @@
<TR>
<TD VALIGN="TOP" ALIGN="LEFT" COLSPAN="5"><SMALL>Drawing to system memory</SMALL>
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/memset drawing (Listing 39.1 &amp Listing 39.2,compact model)
<TD VALIGN="TOP" ALIGN="LEFT">C integer scan/memset drawing (Listing 39.1 &amp; Listing 39.2,compact model)
<TD VALIGN="TOP" ALIGN="LEFT">0.31
<TD VALIGN="TOP" ALIGN="LEFT">0.20<BR>(65%)
<TD VALIGN="TOP" ALIGN="LEFT">0.07<BR>(23%)
<TD VALIGN="TOP" ALIGN="LEFT">0.04<BR>(13%)
<TR>
<TD VALIGN="TOP" ALIGN="LEFT">ASM integer scan/ASM drawing (Listing 39.3 &amp Listing 39.4,small model)
<TD VALIGN="TOP" ALIGN="LEFT">ASM integer scan/ASM drawing (Listing 39.3 &amp; Listing 39.4,small model)
<TD VALIGN="TOP" ALIGN="LEFT">0.13
<TD VALIGN="TOP" ALIGN="LEFT">0.07<BR>(54%)
<TD VALIGN="TOP" ALIGN="LEFT">0.03<BR>(23%)
@ -113,8 +113,8 @@
running in real mode or 286 protected mode.
All C code tested with Borland C++. */
#include &ltstring.h&gt
#include &ltdos.h&gt
#include &lt;string.h&gt;
#include &lt;dos.h&gt;
#include &ldquo;polygon.h&rdquo;
#define SCREEN_WIDTH 320
@ -129,18 +129,18 @@ void DrawHorizontalLineList(struct HLineList * HLineListPtr,
/* Point to the start of the first scan line on which to draw */
ScreenPtr = MK_FP(SCREEN_SEGMENT,
HLineListPtr-&gtYStart * SCREEN_WIDTH);
HLineListPtr-&gt;YStart * SCREEN_WIDTH);
/* Point to the XStart/XEnd descriptor for the first (top)
horizontal line */
HLinePtr = HLineListPtr-&gtHLinePtr;
HLinePtr = HLineListPtr-&gt;HLinePtr;
/* Draw each horizontal line in turn, starting with the top one and
advancing one line each time */
Length = HLineListPtr-&gtLength;
while (Length-- &gt 0) {
Length = HLineListPtr-&gt;Length;
while (Length-- &gt; 0) {
/* Draw the whole horizontal line if it has a positive width */
if ((Width = HLinePtr-&gtXEnd - HLinePtr-&gtXStart + 1) &gt 0)
memset(ScreenPtr + HLinePtr-&gtXStart, Color, Width);
if ((Width = HLinePtr-&gt;XEnd - HLinePtr-&gt;XStart + 1) &gt; 0)
memset(ScreenPtr + HLinePtr-&gt;XStart, Color, Width);
HLinePtr++; /* point to next scan line X info */
ScreenPtr += SCREEN_WIDTH; /* point to next scan line start */
}