Change HTML4 entities to HTML5

&lt to <
&gt to >
&amp to &
This commit is contained in:
James Gregory 2013-12-30 14:33:39 +11:00
commit b8e7ce7165
105 changed files with 1117 additions and 1117 deletions

View file

@ -63,7 +63,7 @@
the polygon at any point would cross exactly two active edges
(neither horizontal lines nor zero-length edges count as active
edges; both are acceptable anywhere in the polygon), and that the
right &amp left edges never cross. (It’s OK for them to touch, though,
right & left edges never cross. (It’s OK for them to touch, though,
so long as the right edge never crosses over to the left of the
left edge.) Nonconvex polygons won’t be drawn properly. Returns 1
for success, 0 if memory allocation failed. */
@ -201,7 +201,7 @@
ScanEdge(VertexPtr[PreviousIndex].X + XOffset,
VertexPtr[PreviousIndex].Y,
VertexPtr[CurrentIndex].X + XOffset,
VertexPtr[CurrentIndex].Y, 1, SkipFirst, &ampEdgePointPtr);
VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePointPtr);
PreviousIndex = CurrentIndex;
SkipFirst = 0; /* scan convert the first point from now on */
} while (CurrentIndex != MaxIndex);
@ -218,13 +218,13 @@
ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1,
VertexPtr[PreviousIndex].Y,
VertexPtr[CurrentIndex].X + XOffset - 1,
VertexPtr[CurrentIndex].Y, 0, SkipFirst, &ampEdgePointPtr);
VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePointPtr);
PreviousIndex = CurrentIndex;
SkipFirst = 0; /* scan convert the first point from now on */
} while (CurrentIndex != MaxIndex);
/* Draw the line list representing the scan converted polygon */
DrawHorizontalLineList(&ampWorkingHLineList, Color);
DrawHorizontalLineList(&WorkingHLineList, Color);
/* Release the line list’s memory and we’re successfully done */
free(WorkingHLineList.HLinePtr);