Change HTML4 entities to HTML5
< to < > to > & to &
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105 changed files with 1117 additions and 1117 deletions
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@ -63,7 +63,7 @@
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the polygon at any point would cross exactly two active edges
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(neither horizontal lines nor zero-length edges count as active
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edges; both are acceptable anywhere in the polygon), and that the
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right & left edges never cross. (It’s OK for them to touch, though,
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right & left edges never cross. (It’s OK for them to touch, though,
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so long as the right edge never crosses over to the left of the
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left edge.) Nonconvex polygons won’t be drawn properly. Returns 1
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for success, 0 if memory allocation failed. */
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@ -201,7 +201,7 @@
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ScanEdge(VertexPtr[PreviousIndex].X + XOffset,
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VertexPtr[PreviousIndex].Y,
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VertexPtr[CurrentIndex].X + XOffset,
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VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePointPtr);
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VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePointPtr);
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PreviousIndex = CurrentIndex;
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SkipFirst = 0; /* scan convert the first point from now on */
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} while (CurrentIndex != MaxIndex);
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@ -218,13 +218,13 @@
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ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1,
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VertexPtr[PreviousIndex].Y,
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VertexPtr[CurrentIndex].X + XOffset - 1,
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VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePointPtr);
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VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePointPtr);
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PreviousIndex = CurrentIndex;
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SkipFirst = 0; /* scan convert the first point from now on */
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} while (CurrentIndex != MaxIndex);
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/* Draw the line list representing the scan converted polygon */
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DrawHorizontalLineList(&WorkingHLineList, Color);
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DrawHorizontalLineList(&WorkingHLineList, Color);
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/* Release the line list’s memory and we’re successfully done */
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free(WorkingHLineList.HLinePtr);
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