Change HTML4 entities to HTML5
< to < > to > & to &
This commit is contained in:
parent
56a4baa60e
commit
b8e7ce7165
105 changed files with 1117 additions and 1117 deletions
|
|
@ -86,7 +86,7 @@ unsigned int Y0; /* (0,0) at the upper left of the screen */
|
|||
|
||||
/* Generate a mask with a 1 bit in the pixel’s position within the
|
||||
screen byte */
|
||||
PixelMask = 0x80 >> ( X0 & 0x07 );
|
||||
PixelMask = 0x80 >> ( X0 & 0x07 );
|
||||
|
||||
/* Set up the Graphics Controller’s Bit Mask register to allow
|
||||
only the bit corresponding to the pixel being drawn to
|
||||
|
|
@ -124,7 +124,7 @@ int XDirection; /* 1 if line is drawn left to right,
|
|||
while ( DeltaX— ) {
|
||||
/* See if it’s time to advance the Y coordinate */
|
||||
if ( ErrorTerm >= 0 ) {
|
||||
/* Advance the Y coordinate & adjust the error term
|
||||
/* Advance the Y coordinate & adjust the error term
|
||||
back down */
|
||||
Y0++;
|
||||
ErrorTerm += DeltaYx2MinusDeltaXx2;
|
||||
|
|
@ -159,7 +159,7 @@ int XDirection; /* 1 if line is drawn left to right,
|
|||
while ( DeltaY— ) {
|
||||
/* See if it’s time to advance the X coordinate */
|
||||
if ( ErrorTerm >= 0 ) {
|
||||
/* Advance the X coordinate & adjust the error term
|
||||
/* Advance the X coordinate & adjust the error term
|
||||
back down */
|
||||
X0 += XDirection;
|
||||
ErrorTerm += DeltaXx2MinusDeltaYx2;
|
||||
|
|
|
|||
Loading…
Reference in a new issue