Retidy, removing align=left from headings and empty paragraphs

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James Gregory 2013-12-30 15:37:13 +11:00
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362 changed files with 8472 additions and 5040 deletions

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<p><br /></p>
<p>When I came in on Monday, John had the look of a man who had broken through to the other side&mdash;and also the look of a man who hadn&rsquo;t had much sleep. He had worked all weekend on the direct-BSP approach, and had gotten it working reasonably well, with insights into how to finish it off. At 3:30 Monday morning, as he lay in bed, thinking about portals, he thought of precalculating and storing in each leaf a list of all leaves visible from that leaf, and then at runtime just drawing the visible leaves back-to-front for whatever leaf the viewpoint happens to be in, ignoring all other leaves entirely.</p>
<p>Size was a concern; initially, a raw, uncompressed potentially visible set (PVS) was several megabytes in size. However, the PVS could be stored as a bit vector, with 1 bit per leaf, a structure that shrunk a great deal with simple zero-byte compression. Those steps, along with changing the BSP heuristic to generate fewer leaves (choosing as the next splitter the polygon that splits the fewest other polygons appears to be the best heuristic) and sealing the outside of the levels so the BSPer can remove the outside surfaces, which can never be seen, eventually brought the PVS down to about 20 Kb for a good-size level.</p>
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<p>Teller, Seth, <i>Visibility Preprocessing for Interactive Walkthroughs</i>, SIGGRAPH 91 proceedings, pp. 61-69.</p>
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