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---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '69'
pages: 1263-1266
---
Triangle models are stored quite differently from the world itself. Each
model consists of front and back skins stretched around a triangle mesh,
and contains a full set of vertex coordinates for each animation frame,