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---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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isbn: '1576101746'
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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chapter: '69'
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pages: 1263-1266
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---
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Triangle models are stored quite differently from the world itself. Each
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model consists of front and back skins stretched around a triangle mesh,
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and contains a full set of vertex coordinates for each animation frame,
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