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---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '69'
pages: 1261-1263
---
#### Letting the Graphics Card Build the Textures {#Heading4}
One obvious solution is to have the accelerator card build the textures,