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---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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isbn: '1576101746'
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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chapter: '68'
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pages: 1251-1254
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---
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Quake's approach, which I'll call surface-based lighting, preprocesses
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differently, and adds an extra rendering step. During off-line
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preprocessing, a grid, called a light map, is calculated for each
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