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James Gregory 2013-12-30 20:43:14 +11:00
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---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '68'
pages: 1251-1254
---
Quake's approach, which I'll call surface-based lighting, preprocesses
differently, and adds an extra rendering step. During off-line
preprocessing, a grid, called a light map, is calculated for each