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---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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isbn: '1576101746'
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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chapter: '68'
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pages: 1247-1251
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---
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A primary problem with Gouraud shading is that it requires the vertices
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used for world geometry to serve as lighting sample points as well, even
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though there isn't necessarily a close relationship between lighting and
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