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title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '66'
pages: 1213-1217
---
As you may recall from Chapter 64, we're concerned with both raw
performance and level performance. That is, we want the drawing code to
run as fast as possible, but we also want the difference in drawing