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---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '61'
pages: 1138-1141
---
Why does this matter? It matters because, on average, half the polygons
in any scene are facing away from the viewer, and hence shouldn't be
drawn. One way to identify such polygons is to see whether they're