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---
title: Michael Abrash's Graphics Programming Black Book, Special Edition
author: Michael Abrash
date: '1997-07-01'
isbn: '1576101746'
publisher: The Coriolis Group
category: 'Web and Software Development: Game Development,Web and Software Development:
Graphics and Multimedia Development'
chapter: '58'
pages: 1089-1091
---
All of the above optimizations together get us to 10 cycles—*very* close
to John Miles, but not there yet. We have one more trick up our sleeve,
though: Suppose we point SS to the segment containing our textures, and