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---
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title: Michael Abrash's Graphics Programming Black Book, Special Edition
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author: Michael Abrash
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date: '1997-07-01'
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isbn: '1576101746'
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publisher: The Coriolis Group
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category: 'Web and Software Development: Game Development,Web and Software Development:
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Graphics and Multimedia Development'
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chapter: '27'
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pages: 517-521
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---
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Another interesting point about flipping from graphics to text and back
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is that the standard mode 3 character/attribute map doesn't actually
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take up every byte of the first 4000 bytes of planes 0 and 1. The
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