Convert notes into blockquotes

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James Gregory 2013-12-31 11:06:31 +11:00
commit 8ed9dea394
105 changed files with 884 additions and 411 deletions

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@ -120,6 +120,8 @@ Leveling is very important, because cases where a game slows down to the
point of being unplayable dictate game and level design, and the fewer
constraints placed on design, the better.
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![](images/i.jpg) *A corollary is that best case performance can be seductively misleading; it's a great feeling to see a scene running at 30 or even 60 frames per second, but if the bulk of the game runs at 15 fps, those best cases are just going to make the rest of the game look worse.*
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> ![](images/i.jpg)
> A corollary is that best case performance can be seductively misleading;
> it's a great feeling to see a scene running at 30 or even 60 frames per
> second, but if the bulk of the game runs at 15 fps, those best cases are
> just going to make the rest of the game look worse.