Convert notes into blockquotes
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@ -16,9 +16,12 @@ run as fast as possible, but we also want the difference in drawing
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speed between the average scene and the slowest-drawing scene to be as
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small as possible.
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 *It does little good to average 30 frames per second if 10 percent of the scenes draw at 5 fps, because the jerkiness in those scenes will be extremely obvious by comparison with the average scene, and highly objectionable. It would be better to average 15 fps 100 percent of the time, even though the average drawing speed is only half as much.*
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> 
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> It does little good to average 30 frames per second if 10 percent of the
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> scenes draw at 5 fps, because the jerkiness in those scenes will be
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> extremely obvious by comparison with the average scene, and highly
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> objectionable. It would be better to average 15 fps 100 percent of the
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> time, even though the average drawing speed is only half as much.
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The precalculated PVS was an important step toward both faster and more
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level performance, because it eliminated the need to identify visible
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