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@ -66,9 +66,15 @@ they've been designed. But the process of getting there requires
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incredible persistence and a willingness to try lots of different ideas
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until the right one falls into place, as happened here.
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 *My friend Chris Hecker has a theory that all approaches work out to the same thing in the end, since they all reflect the same underlying state and functionality. In terms of underlying theory, I've found that to be true; whether you do perspective texture mapping with a divide or with incremental hyperbolic calculations, the numbers do exactly the same thing. When it comes to implementation, however, my experience is that simply time-shifting an approach, or matching hardware capabilities better, or caching can make an astonishing difference.*
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> 
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> My friend Chris Hecker has a theory that all approaches work out to the
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> same thing in the end, since they all reflect the same underlying state
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> and functionality. In terms of underlying theory, I've found that to be
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> true; whether you do perspective texture mapping with a divide or with
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> incremental hyperbolic calculations, the numbers do exactly the same
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> thing. When it comes to implementation, however, my experience is that
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> simply time-shifting an approach, or matching hardware capabilities
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> better, or caching can make an astonishing difference.
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My friend Terje Mathisen likes to say that "almost all programming can
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be viewed as an exercise in caching," and that's exactly what John did.
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