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@ -29,9 +29,11 @@ This involves perspective, shading, proper handling of hidden surfaces,
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and rapid and smooth screen updates; the whole deal is considerably more
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difficult to pull off on a PC than 2-D animation.
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 *In some senses, however, 3-D animation is easier than 2-D. Because there's more going on in 3-D animation, the eye and brain tend to make more assumptions, and so are more apt to see what they expect to see, rather than what's actually there.*
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> 
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> In some senses, however, 3-D animation is easier than 2-D. Because
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> there's more going on in 3-D animation, the eye and brain tend to make
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> more assumptions, and so are more apt to see what they expect to see,
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> rather than what's actually there.
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If you're piloting a (virtual) ship through a field of thousands of
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asteroids at high speed, you're unlikely to notice if the more distant
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