Convert notes into blockquotes
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@ -22,9 +22,13 @@ bitmap into the system-memory buffer, then copy the buffer to the
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screen, and the effect will be of having panned the window to the new
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location.
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------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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 *Another argument in favor of a small viewing window is that it restricts the amount of display memory actually drawn to. Restricting the display memory used for animation reduces the total number of display-memory accesses, which in turn boosts overall performance; it also improves the performance and appearance of panning, in which the whole window has to be redrawn or copied.*
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> 
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> Another argument in favor of a small viewing window is that it restricts
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> the amount of display memory actually drawn to. Restricting the display
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> memory used for animation reduces the total number of display-memory
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> accesses, which in turn boosts overall performance; it also improves the
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> performance and appearance of panning, in which the whole window has to
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> be redrawn or copied.
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If you keep a close watch, you'll notice that many high-performance
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animation games similarly restrict their full-featured animation area to
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