Remove heading ids, let pandoc generate them
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@ -11,9 +11,9 @@ pages: 1005-1029
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---
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## Chapter 54\
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3-D Shading {#Heading1}
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3-D Shading
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### Putting Realistic Surfaces on Animated 3-D Objects {#Heading2}
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### Putting Realistic Surfaces on Animated 3-D Objects
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At the end of the previous chapter, X-Sharp had just acquired basic
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hidden-surface capability, and performance had been vastly improved
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@ -22,7 +22,7 @@ to add quite a bit more: support for 8088 and 80286 PCs, a general color
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model, and shading. That's an awful lot to cover in one chapter
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(actually, it'll spill over into the next chapter), so let's get to it!
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### Support for Older Processors {#Heading3}
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### Support for Older Processors
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To date, X-Sharp has run on only the 386 and 486, because it uses 32-bit
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multiply and divide instructions that sub-386 processors don't support.
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@ -940,7 +940,7 @@ _ConcatXforms endp
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end
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```
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#### Shading {#Heading4}
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#### Shading
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So far, the polygons out of which our animated objects have been built
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have had colors of fixed intensities. For example, a face of a cube
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@ -1168,7 +1168,7 @@ void DrawPObject(PObject * ObjectToXform)
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}
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```
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#### Shading: Implementation Details {#Heading7}
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#### Shading: Implementation Details
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In order to calculate the cosine of the angle between an incoming light
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source and a polygon's unit normal, we must first have the polygon's
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