Remove heading ids, let pandoc generate them

This commit is contained in:
James Gregory 2014-01-06 22:51:26 +11:00
commit 8b63f1f1a5
75 changed files with 631 additions and 631 deletions

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@ -11,9 +11,9 @@ pages: 989-1003
---
## Chapter 53\
Raw Speed and More {#Heading1}
Raw Speed and More
### The Naked Truth About Speed in 3-D Animation {#Heading2}
### The Naked Truth About Speed in 3-D Animation
Years ago, this friend of mine—let's call him Bert—went to Hawaii with
three other fellows to celebrate their graduation from high school. This
@ -52,7 +52,7 @@ elevator doors opened again. On the lobby.
And with that, we come to this chapter's topics: raw speed and hidden
surfaces.
### Raw Speed, Part 1: Assembly Language {#Heading3}
### Raw Speed, Part 1: Assembly Language
I would like to state, here and for the record, that I am not an
assembly language fanatic. Frankly, I prefer programming in C; assembly
@ -478,7 +478,7 @@ ret
end
```
### Raw Speed, Part II: Look it Up {#Heading4}
### Raw Speed, Part II: Look it Up
It's a funny thing about Turbo Profiler: Time spent in the Borland C++
80x87 emulator doesn't show up directly anywhere that I can see in the
@ -523,7 +523,7 @@ polygon filling soon, but for the moment, we have more than enough
horsepower to have some fun with. First, though, we need one more
feature: hidden surfaces.
#### Hidden Surfaces {#Heading5}
#### Hidden Surfaces
So far, we've made a number of simplifying assumptions in order to get
the animation to look good; for example, all objects must currently be
@ -662,7 +662,7 @@ void SortObjects()
}
```
#### Rounding {#Heading6}
#### Rounding
FIXED.ASM contains the equate **ROUNDING-ON**. When this equate is 1,
the results of multiplications and divisions are rounded to the nearest
@ -689,7 +689,7 @@ division is performed only in the course of projection, and the results
do not accumulate over time, so it would be reasonable to disable
rounding for division.
#### Having a Ball {#Heading7}
#### Having a Ball
So far in our exploration of 3-D animation, we've had nothing to look at
but triangles and cubes. It's time for something a little more visually