Remove heading ids, let pandoc generate them

This commit is contained in:
James Gregory 2014-01-06 22:51:26 +11:00
commit 8b63f1f1a5
75 changed files with 631 additions and 631 deletions

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@ -11,9 +11,9 @@ pages: 913-930
---
## Chapter 49\
Mode X 256-Color Animation {#Heading1}
Mode X 256-Color Animation
### How to Make the VGA Really Get up and Dance {#Heading2}
### How to Make the VGA Really Get up and Dance
Okay—no amusing stories or informative anecdotes to kick off this
chapter; lotta ground to cover, gotta hurry—you're impatient, I can
@ -33,7 +33,7 @@ computing, as Jeff Duntemann's writings make manifest. No lighthearted
fluff for us; we have real work to do, for today we animate with 256
colors in Mode X.
### Masked Copying {#Heading3}
### Masked Copying
Over the past two chapters, we've put together most of the tools needed
to implement animation in the VGA's undocumented 320x240 256-color Mode
@ -212,7 +212,7 @@ _CopySystemToScreenMaskedX endp
end
```
#### Faster Masked Copying {#Heading4}
#### Faster Masked Copying
In the previous chapter we saw how the VGA's latches can be used to copy
four pixels at a time from one area of display memory to another in Mode
@ -511,7 +511,7 @@ typedef struct {
} MaskedImage;
```
#### Notes on Masked Copying {#Heading5}
#### Notes on Masked Copying
Listings 49.1 and 49.2, like all Mode X code I've presented, perform no
clipping, because clipping code would complicate the listings too much.
@ -541,7 +541,7 @@ used separate parameters for simplicity and flexibility.
> instruction, and most VGAs respond to `OUT`s much more slowly than to
> display memory writes.)
### Animation {#Heading6}
### Animation
Gosh. There's just no way I can discuss high-level animation
fundamentals in any detail here; I could spend an entire (and entirely
@ -564,7 +564,7 @@ Some of the code in this chapter was adapted for Mode X from the code in
Chapter 44—yet another reason to read that chapter before finishing this
one.
### Mode X Animation in Action {#Heading7}
### Mode X Animation in Action
Listing 49.5 ties together everything I've discussed about Mode X so far
in a compact but surprisingly powerful animation package. Listing 49.5
@ -893,7 +893,7 @@ _ShowPage endp
end
```
### Works Fast, Looks Great {#Heading8}
### Works Fast, Looks Great
We now end our exploration of Mode X, although we'll use it again
shortly for 3-D animation. Mode X admittedly has its complexities;