Remove heading ids, let pandoc generate them
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@ -11,9 +11,9 @@ pages: 913-930
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---
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## Chapter 49\
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Mode X 256-Color Animation {#Heading1}
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Mode X 256-Color Animation
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### How to Make the VGA Really Get up and Dance {#Heading2}
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### How to Make the VGA Really Get up and Dance
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Okay—no amusing stories or informative anecdotes to kick off this
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chapter; lotta ground to cover, gotta hurry—you're impatient, I can
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@ -33,7 +33,7 @@ computing, as Jeff Duntemann's writings make manifest. No lighthearted
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fluff for us; we have real work to do, for today we animate with 256
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colors in Mode X.
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### Masked Copying {#Heading3}
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### Masked Copying
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Over the past two chapters, we've put together most of the tools needed
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to implement animation in the VGA's undocumented 320x240 256-color Mode
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@ -212,7 +212,7 @@ _CopySystemToScreenMaskedX endp
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end
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```
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#### Faster Masked Copying {#Heading4}
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#### Faster Masked Copying
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In the previous chapter we saw how the VGA's latches can be used to copy
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four pixels at a time from one area of display memory to another in Mode
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@ -511,7 +511,7 @@ typedef struct {
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} MaskedImage;
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```
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#### Notes on Masked Copying {#Heading5}
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#### Notes on Masked Copying
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Listings 49.1 and 49.2, like all Mode X code I've presented, perform no
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clipping, because clipping code would complicate the listings too much.
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@ -541,7 +541,7 @@ used separate parameters for simplicity and flexibility.
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> instruction, and most VGAs respond to `OUT`s much more slowly than to
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> display memory writes.)
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### Animation {#Heading6}
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### Animation
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Gosh. There's just no way I can discuss high-level animation
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fundamentals in any detail here; I could spend an entire (and entirely
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@ -564,7 +564,7 @@ Some of the code in this chapter was adapted for Mode X from the code in
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Chapter 44—yet another reason to read that chapter before finishing this
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one.
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### Mode X Animation in Action {#Heading7}
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### Mode X Animation in Action
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Listing 49.5 ties together everything I've discussed about Mode X so far
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in a compact but surprisingly powerful animation package. Listing 49.5
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@ -893,7 +893,7 @@ _ShowPage endp
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end
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```
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### Works Fast, Looks Great {#Heading8}
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### Works Fast, Looks Great
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We now end our exploration of Mode X, although we'll use it again
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shortly for 3-D animation. Mode X admittedly has its complexities;
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