Remove heading ids, let pandoc generate them
This commit is contained in:
parent
498fdab210
commit
8b63f1f1a5
75 changed files with 631 additions and 631 deletions
|
|
@ -11,9 +11,9 @@ pages: 793-815
|
|||
---
|
||||
|
||||
## Chapter 43\
|
||||
Bit-Plane Animation {#Heading1}
|
||||
Bit-Plane Animation
|
||||
|
||||
### A Simple and Extremely Fast Animation Method for Limited Color {#Heading2}
|
||||
### A Simple and Extremely Fast Animation Method for Limited Color
|
||||
|
||||
When it comes to computers, my first love is animation. There's nothing
|
||||
quite like the satisfaction of fooling the eye and creating a miniature
|
||||
|
|
@ -87,7 +87,7 @@ resources, and that you can do remarkable things if you understand those
|
|||
resources and come up with creative ways to put them to work at specific
|
||||
tasks.
|
||||
|
||||
### Bit-Planes: The Basics {#Heading3}
|
||||
### Bit-Planes: The Basics
|
||||
|
||||
The underlying principle of bit-plane animation is extremely simple. The
|
||||
VGA has four separate bit planes in modes 0DH, 0EH, 10H, and 12H. Plane
|
||||
|
|
@ -141,7 +141,7 @@ You bet.
|
|||
|
||||

|
||||
|
||||
#### Stacking the Palette Registers {#Heading4}
|
||||
#### Stacking the Palette Registers
|
||||
|
||||
Suppose that instead of viewing the four bits per pixel coming out of
|
||||
display memory as selecting one of sixteen colors,we view those bits as
|
||||
|
|
@ -217,7 +217,7 @@ chosen to make plane 0 the highest precedence only because it seems
|
|||
simplest to think of plane 0 as appearing in front of plane 1, which is
|
||||
in front of plane 2, which is in front of plane 3.
|
||||
|
||||
### Bit-Plane Animation in Action {#Heading5}
|
||||
### Bit-Plane Animation in Action
|
||||
|
||||
Without further ado, Listing 43.1 shows bit-plane animation in action.
|
||||
Listing 43.1 animates 13 rather large images (each 32 pixels on a side)
|
||||
|
|
@ -793,7 +793,7 @@ Bit-plane animation with bit-aligned images and internal animation can
|
|||
look truly spectacular. It's a sight worth seeing, particularly for
|
||||
those who doubt the PC's worth when it comes to animation.
|
||||
|
||||
### Limitations of Bit-Plane Animation {#Heading6}
|
||||
### Limitations of Bit-Plane Animation
|
||||
|
||||
As I've said, bit-plane animation is not perfect. For starters,
|
||||
bit-plane animation can only be used in the VGA's planar modes, modes
|
||||
|
|
@ -877,7 +877,7 @@ the images in a given plane marching along in step in a continuous band.
|
|||
The images could never overlap, so bit-plane animation would produce
|
||||
very high image quality.
|
||||
|
||||
### Shearing and Page Flipping {#Heading7}
|
||||
### Shearing and Page Flipping
|
||||
|
||||
As Listing 43.1 runs, you may occasionally see an image shear, with the
|
||||
top and bottom parts of the image briefly offset. This is a consequence
|
||||
|
|
@ -942,7 +942,7 @@ conjunction with page flipping, bit-plane animation looks a little
|
|||
better but is slower, and the overall animation scheme is more difficult
|
||||
to implement and perhaps a bit less reliable on some computers.
|
||||
|
||||
### Beating the Odds in the Jaw-Dropping Contest {#Heading8}
|
||||
### Beating the Odds in the Jaw-Dropping Contest
|
||||
|
||||
Bit-plane animation is neat stuff. Heck, good animation of *any* sort is
|
||||
fun, and the PC is as good a place as any (well, almost any) to make
|
||||
|
|
|
|||
Loading…
Reference in a new issue