Remove heading ids, let pandoc generate them
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@ -11,9 +11,9 @@ pages: 773-792
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---
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## Chapter 42\
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Wu'ed in Haste; Fried, Stewed at Leisure {#Heading1}
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Wu'ed in Haste; Fried, Stewed at Leisure
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### Fast Antialiased Lines Using Wu's Algorithm {#Heading2}
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### Fast Antialiased Lines Using Wu's Algorithm
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The thought first popped into my head as I unenthusiastically picked
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through the salad bar at a local "family" restaurant, trying to decide
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@ -74,7 +74,7 @@ be accomplished on inexpensive, mass-market hardware with the proper
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programming perspective. In short, it's a splendid example of
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appropriate technology for PCs.
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### Wu Antialiasing {#Heading3}
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### Wu Antialiasing
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Antialiasing, as we've been discussing for the past few chapters, is the
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process of smoothing lines and edges so that they appear less jagged.
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@ -128,7 +128,7 @@ possible drawing speed—of an AT-bus VGA. In short, Wu antialiasing is
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about as fast an antialiased line approach as you could ever hope to
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find for the VGA.
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### Tracing and Intensity in One {#Heading4}
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### Tracing and Intensity in One
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Horizontal, vertical, and diagonal lines do not require Wu antialiasing
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because they pass through the center of every pixel they meet; such
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@ -331,7 +331,7 @@ void DrawWuLine(int X0, int Y0, int X1, int Y1, int BaseColor, int NumLevels,
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}
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```
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### Sample Wu Antialiasing {#Heading5}
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### Sample Wu Antialiasing
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The true test of any antialiasing technique is how good it looks, so
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let's have a look at Wu antialiasing in action. Listing 42.1 is a C
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@ -929,7 +929,7 @@ _DrawWuLine endp
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end
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```
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#### Notes on Wu Antialiasing {#Heading6}
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#### Notes on Wu Antialiasing
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Wu antialiasing can be applied to any curve for which it's possible to
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calculate at each step the positions and intensities of two bracketing
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