Remove heading ids, let pandoc generate them
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75 changed files with 631 additions and 631 deletions
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@ -11,9 +11,9 @@ pages: 607-622
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## Chapter 32\
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Be It Resolved: 360x480 {#Heading1}
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Be It Resolved: 360x480
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### Taking 256-Color Modes About as Far as the Standard VGA Can Take Them {#Heading2}
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### Taking 256-Color Modes About as Far as the Standard VGA Can Take Them
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In the last chapter, we learned how to coax 320x400 256-color resolution
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out of a standard VGA. At the time, I noted that the VGA was actually
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@ -36,7 +36,7 @@ the line-drawing code that we'll develop in Chapter 35. Together, those
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routines will make a pretty nifty demo of the capabilities of 360x480
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256-color mode.
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### Extended 256-Color Modes: What's Not to Like? {#Heading3}
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### Extended 256-Color Modes: What's Not to Like?
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When last we left 256-color programming, we had found that the standard
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256-color mode, mode 13H, which officially offers 320x200 resolution,
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@ -101,7 +101,7 @@ undocumented, offers a better combination of resolution and color; even
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In other words, 360x480 256-color mode is worth considering—so let's
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have a look.
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### 360x480 256-Color Mode {#Heading4}
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### 360x480 256-Color Mode
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I'm going to start by showing you 360x480 256-color mode in action,
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after which we'll look at how it works. I suspect that once you see what
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@ -585,7 +585,7 @@ significant chunk of the market for your code.)
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Now that we've seen the wonders of which our new mode is capable, let's
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take the time to understand how it works.
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### How 360x480 256-Color Mode Works {#Heading5}
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### How 360x480 256-Color Mode Works
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In describing 360x480 256-color mode, I'm going to assume that you're
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familiar with the discussion of 320x400 256-color mode in the last
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@ -597,7 +597,7 @@ myself when the goods are just a few page flips (the paper kind) away.
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stretched in both dimensions. Let's look at the vertical stretching
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first, since that's the simpler of the two.
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#### 480 Scan Lines per Screen: A Little Slower, But No Big Deal {#Heading6}
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#### 480 Scan Lines per Screen: A Little Slower, But No Big Deal
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There's nothing unusual about 480 scan lines; standard modes 11H and 12H
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support that vertical resolution. The number of scan lines has nothing
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@ -620,7 +620,7 @@ isn't *bad*—that's the only refresh rate the EGA ever supported, and the
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EGA was the industry standard in its time—but it does tend to flicker a
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little more and so is a little harder on the eyes than 70 Hz.
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#### 360 Pixels per Scan Line: No Mean Feat {#Heading7}
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#### 360 Pixels per Scan Line: No Mean Feat
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Converting from 320 to 360 pixels per scan line is more difficult than
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converting from 400 to 480 scan lines per screen. None of the VGA's
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@ -682,7 +682,7 @@ resolution, as well.
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Once all that's done, the VGA is in 360x480 mode, awaiting our every
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high-resolution 256-color graphics whim.
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#### Accessing Display Memory in 360x480 256-Color Mode {#Heading8}
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#### Accessing Display Memory in 360x480 256-Color Mode
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Setting up for 360x480 256-color mode proved to be quite a task. Is
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drawing in this mode going to be as difficult?
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