Remove heading ids, let pandoc generate them

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James Gregory 2014-01-06 22:51:26 +11:00
commit 8b63f1f1a5
75 changed files with 631 additions and 631 deletions

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@ -11,9 +11,9 @@ pages: 607-622
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## Chapter 32\
Be It Resolved: 360x480 {#Heading1}
Be It Resolved: 360x480
### Taking 256-Color Modes About as Far as the Standard VGA Can Take Them {#Heading2}
### Taking 256-Color Modes About as Far as the Standard VGA Can Take Them
In the last chapter, we learned how to coax 320x400 256-color resolution
out of a standard VGA. At the time, I noted that the VGA was actually
@ -36,7 +36,7 @@ the line-drawing code that we'll develop in Chapter 35. Together, those
routines will make a pretty nifty demo of the capabilities of 360x480
256-color mode.
### Extended 256-Color Modes: What's Not to Like? {#Heading3}
### Extended 256-Color Modes: What's Not to Like?
When last we left 256-color programming, we had found that the standard
256-color mode, mode 13H, which officially offers 320x200 resolution,
@ -101,7 +101,7 @@ undocumented, offers a better combination of resolution and color; even
In other words, 360x480 256-color mode is worth considering—so let's
have a look.
### 360x480 256-Color Mode {#Heading4}
### 360x480 256-Color Mode
I'm going to start by showing you 360x480 256-color mode in action,
after which we'll look at how it works. I suspect that once you see what
@ -585,7 +585,7 @@ significant chunk of the market for your code.)
Now that we've seen the wonders of which our new mode is capable, let's
take the time to understand how it works.
### How 360x480 256-Color Mode Works {#Heading5}
### How 360x480 256-Color Mode Works
In describing 360x480 256-color mode, I'm going to assume that you're
familiar with the discussion of 320x400 256-color mode in the last
@ -597,7 +597,7 @@ myself when the goods are just a few page flips (the paper kind) away.
stretched in both dimensions. Let's look at the vertical stretching
first, since that's the simpler of the two.
#### 480 Scan Lines per Screen: A Little Slower, But No Big Deal {#Heading6}
#### 480 Scan Lines per Screen: A Little Slower, But No Big Deal
There's nothing unusual about 480 scan lines; standard modes 11H and 12H
support that vertical resolution. The number of scan lines has nothing
@ -620,7 +620,7 @@ isn't *bad*—that's the only refresh rate the EGA ever supported, and the
EGA was the industry standard in its time—but it does tend to flicker a
little more and so is a little harder on the eyes than 70 Hz.
#### 360 Pixels per Scan Line: No Mean Feat {#Heading7}
#### 360 Pixels per Scan Line: No Mean Feat
Converting from 320 to 360 pixels per scan line is more difficult than
converting from 400 to 480 scan lines per screen. None of the VGA's
@ -682,7 +682,7 @@ resolution, as well.
Once all that's done, the VGA is in 360x480 mode, awaiting our every
high-resolution 256-color graphics whim.
#### Accessing Display Memory in 360x480 256-Color Mode {#Heading8}
#### Accessing Display Memory in 360x480 256-Color Mode
Setting up for 360x480 256-color mode proved to be quite a task. Is
drawing in this mode going to be as difficult?