Remove heading ids, let pandoc generate them

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James Gregory 2014-01-06 22:51:26 +11:00
commit 8b63f1f1a5
75 changed files with 631 additions and 631 deletions

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@ -11,9 +11,9 @@ pages: 449-460
---
## Chapter 24\
Parallel Processing with the VGA {#Heading1}
Parallel Processing with the VGA
### Taking on Graphics Memory Four Bytes at a Time {#Heading2}
### Taking on Graphics Memory Four Bytes at a Time
This heading refers to the ability of the VGA chip to manipulate up to
four bytes of display memory at once. In particular, the VGA provides
@ -24,7 +24,7 @@ one part of the surprisingly complex data flow architecture of the VGA,
but since they're involved in almost all memory access operations,
they're a good place to begin.
### VGA Programming: ALUs and Latches {#Heading3}
### VGA Programming: ALUs and Latches
I'm going to begin our detailed tour of the VGA at the heart of the flow
of data through the VGA: the four ALUs built into the VGA's Graphics
@ -395,7 +395,7 @@ encountered any particularly valuable applications for AND and OR, but
they're the sort of building-block features that could come in handy in
just the right context, so keep them in mind.
### Notes on the ALU/Latch Demo Program {#Heading4}
### Notes on the ALU/Latch Demo Program
VGA settings such as the logical function select should be restored to
their default condition before the BIOS is called to output text or draw