Remove heading ids, let pandoc generate them
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@ -11,9 +11,9 @@ pages: 449-460
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---
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## Chapter 24\
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Parallel Processing with the VGA {#Heading1}
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Parallel Processing with the VGA
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### Taking on Graphics Memory Four Bytes at a Time {#Heading2}
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### Taking on Graphics Memory Four Bytes at a Time
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This heading refers to the ability of the VGA chip to manipulate up to
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four bytes of display memory at once. In particular, the VGA provides
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@ -24,7 +24,7 @@ one part of the surprisingly complex data flow architecture of the VGA,
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but since they're involved in almost all memory access operations,
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they're a good place to begin.
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### VGA Programming: ALUs and Latches {#Heading3}
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### VGA Programming: ALUs and Latches
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I'm going to begin our detailed tour of the VGA at the heart of the flow
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of data through the VGA: the four ALUs built into the VGA's Graphics
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@ -395,7 +395,7 @@ encountered any particularly valuable applications for AND and OR, but
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they're the sort of building-block features that could come in handy in
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just the right context, so keep them in mind.
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### Notes on the ALU/Latch Demo Program {#Heading4}
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### Notes on the ALU/Latch Demo Program
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VGA settings such as the logical function select should be restored to
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their default condition before the BIOS is called to output text or draw
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