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@ -49,8 +49,7 @@ to mipmapping and the edge list, 600K has proven to be plenty for the
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surface cache at 320x200, even in the most complex scenes, and at
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640x480, a little more than 1 MB suffices.
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**Figure 68.4** *How mipmapping reduces surface caching requirements.*
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All mipmapped texture tiles are generated as a preprocessing step, and
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loaded from disk at runtime. One interesting point is that a key to
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